

I remember the sleeper being underwhelming, but it might actually have been better than whatever this was. The second issue with the ending is that the end boss is terrible. Either Piranha Bytes ran out of budget or they got enough pre-orders that a sequel had been greenlit and they didn't want to offer branching endings. The other two relates to the ending, there seems to have been some kind of cut choice towards the end, because you're led to believe there will be a final choice but it never comes. There were three issues I found with the game, the first being a bug that would launch the player up into the void so hard you couldn't even launch the pause menu and reload a save. Towards the third chapter you get your mage training and then quickly fuel up your very own magic machine gun and mow down all the lizards that either hide in their temples or invade the surface.
#Do i need to play risen 1 before risen 2 full
Becoming a mage scales perfectly with the quality curve of the game, at the start anything can beat you up easily and you have to take full advantage of the combat system to prevail. I went for the mage route since I had a feeling that it would end up with grindy and samey enemy spam towards the end and was proven right.

That's not a story you can tell with what is practically the same mechanics as in Gothic 1, but here we are.Įven if that is mostly used to give context to the plot and keeps to the background I liked the more pulpy presentation, ancient temples shooting up through the ground like mushrooms and spewing out the ancient lizard lords who have come back to reclaim the surface world. It's set after the götterdämmerung, mankind has kicked the Olympian host off the mountain but the magic used has awakened the titans that had previously been sealed away by the gods. The premise and setting is far too much for the devs to chew, they went from an isolated prison colony to these huge ideas. Risen came out after Piranha Bytes had gotten a bad reputation due to Gothic 3.

It's vaguely like I remember Gothic being in 2001 but the scope and ambition is off the rails. Thanks to the Elex 2 hype I have picked up the Risen trilogy and just finished the first game. Every character is essentially a caricature, a parody but a incredibly basic one even the main villains come off as disingenuousand and non-threatening(the cheap voice acting really did them no service here). Which was fine for a small sub-section of a smaller expansion but when you stretch it out across a whole game it stops being charming and becomes tiresome. The games are written with this I dont even know what to call it "wannabe cheeky" tone that completely undersells the actual plot. Mainly because they were effectively handled the same way as shadow of the Raven was handled in G2, or more specifically as the pirate sections of that expansion were handled. well lets not mince words here a objective failure. This caused the subsequent sequels to take on a dramatically different direction that was. Also this was happening in 2009, so whole 2 years before it Dank Souls made it cool for games again to expect the player to play them so much of that criticism was also about the difficulty. That port was just objectively bad, filled with both visual glitches and bugs it was just a terrible version of the game and became the source of pretty much 90% of the criticism the game received(I recommend watching Angry Joe review to get a fell for how busted it was).

or it would be were it not for the Xbox360 port. Yes, it was rough around the edges in places but still it was a solid foundation for future. In many ways Risen 1 was effectively the game Gothic 3 was supposed to be. The whole Risen trilogy is a exercise in "Dont fix what isn't broken." The first game was a solid start, it was effectively both a reboot and a continuation of Gothic(PB at this time lost the rights to the IP) both mechanically and story wise.
